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HEROES OF MIGHT AND MAGIC ONLINE WHY CAN I ONLY BE HAVEN FULL
Wikia staff members have full access to all Wikia. Editing the interface by changing system messages and skins.Ī bureaucrat can make other users into bureaucrats or administrators on their own wiki.īureaucrats can also give users the ability to "rollback" edits not made in good faith.Blocking IP addresses or user names from editing and very quick "rollback" of undesirable edits.Locking ( protecting) a page so it cannot be edited or renamed by users without admin rights or autoconfirmed status.Deleting and undeleting pages, page histories, and uploaded files.A nail in opponent's coffin will be upgraded units.įull description of Haven's buildings you can find below in Buildings chapter. If it isn't enough, we can build special structures, and if we run out of resources, think about marketplace. Transept of Elysium, recruiting seraphs, should decide about our victory. Such developed city is powerful - but to leave any chances to an opponent, we have to make a critical blow. Only in this moment you can consider upgrading of units - earlier it was worthless - especially think about crossbowmen and sisters. Probably in this moment we have more than one city - town portal is a good idea. When we possessed all second level units, we have to build a capitol - only thanks to it, we won't bankrupt. So we should invest in the unit we can afford (but remember: quantity over quality). Which we choose first doesn't matter really - they all are same useful on the battlefield. To do that, we have to care about second level units - radiant glories, sun raiders and griffins. When we have dwellings of first level units ( sentinels, crossbowmen, sisters), our gold income is sufficient and walls are built, we can think about bigger expansion. Firstly, of course, we have to build some dwellings - that's why balance between economy and military potential is so important.
Regardless of our choice, we should think about building a city walls in the seventh day - they'll increase our population. If we have enough money, we can build a Loophole Tower ( crossbowmen) - but usual it's better to construct a city hall. Further decisions depend from the resources we have. When the Priory is done, we have to care about economic aspect - town hall is the best choice (1000 gold per turn). Investment sisters is crucial in the first turn - it highly decreases any losses. Those holy women will be a base of our army - thanks to them our troops won't shrink during battles. How it looks in practice? We should begin our develop in the very same way every time - from building a Priory ( sisters). Huge numbers of weaker units will smash small amount of stronger ones - so we should invest during first turns into sentinels, crossbowmen and sisters, not even trying to buy an expensive sun raider. Such model of expansion exacts simple tactic of build-up - we should count on quantity, not quality.
So resources will decide about our direction of development - we should ASAP take over a sawmill, then stone mine and at last crystal mine. Crystals are useful to upgrading buildings (in beginning weeks it's not good idea) and recruiting more advanced units (much better choice). Of course, stones are also meaningful, but less than wood. Most of Haven's building requires big amounts of wood - it'll be the most important resource for us, which lets for fast develop in few first turns.